The Black Flame
{{DM}}
The Black Flame
Colossal Outsider (Extraplanar, Fire)
- Divine Rank
- 3
- Hit Dice
- Outsider 20 Sorcerer 20 Cleric 10
- Hit Points
- 690
- Initiative
- +10
- Speed
- 180 ft.
- Armor Class
- 36 (–16 size, +10 Dex, +16 natural, +3 divine, +13 deflection), touch 20, flat-footed 26
- Base Attack
- +35
- Attacks
- 2 slams +35 melee (6d8+16/19–20 plus 8d6 fire) +13 from Divine Might
touch +35, grapple +51
- Space/Reach
- 30 ft./30 ft.
- Special Attacks
- Burn, Domain Spells, Turn Undead 20/day.
- Special Qualities
- Damage reduction 15/epic, SR 35, darkvision, elemental traits. Not subject to energy drain, ability drain, or ability damage. Immune to mental effects. Immune to electricity, cold, acid. Healed by fire. Immune to disease and poison, stunning, sleep, paralysis, and death effects, and disintegration. Domain Powers. Divine Aura DC 26.
- Salient Divine Abilities
- Saves
- Fort +31, Ref +33, Will +38
- Abilities
- Str 42, Dex 30, Con 26, Int 6, Wis 28, Cha 36
- Skills
- Concentration +61, Knowledge (Arcana) +50, Spellcraft +50
- Feats
- Extra Turning, Divine Might, Power Attack, Great Cleave, Whirlwind Attack, Quicken Spell, Empower Spell, Maximize Spell, Improved Initiative, Combat Casting, Practiced Spellcaster 3, Improved Spell Capacity, Epic Spellcasting, Multispell, 30
- Environment
- The Place of Fire
- Organization
- Solitary
- Challenge Rating
- ??
- Treasure
- ??
- Alignment
- Chaotic Evil
Combat
Sorcerer Spells
Caster level: 30.
:10th-level: 0. 2/day, DC 33.
:9th-level: Meteor Swarm, Ashes to Ashes (Chained Disintegrate), 1. 8/day, DC 32.
:8th-level: Sunburst, Horrid Wilting, 1. 8/day, DC 31.
:7th-level: 3. 8/day, DC 30.
:6th-level: 3. 8/day, DC 29.
:5th-level: 4. 9/day, DC 28.
:4th-level: 4. 9/day, DC 27.
:3rd-level: 4. 9/day, DC 26.
:2nd-level: 5. 9/day, DC 25.
:1st-level: 5. 10/day, DC 24.
Domain Spells
Grants spells of the cleric list, and the domains Evil, Fire, Destruction, Death, and Suffering.
Can spontaneously cast any granted spell. Can use any domain spell at will as a spell-like ability. Can use domain powers 3/day.
Burn (Ex)
Anyone hit by The Black Flame's slam attack must succeed
on a DC 51 Reflex save or catch on fire. The flame burns
for 1d4 rounds. Unless it is still in contact with The Black Flame,
a burning creature can take a move action to put out the
flames. The save DC is Constitution-based.
Creatures that hit The Black Flame with natural weapons
or unarmed attacks take 8d6 fire damage as though hit by the
The Black Flame’s attack, and also catch on fire unless they succeed
on a DC 51 Reflex save.